Instead of sacrificing L1 and L2 units to build more 元 and L4 units and summoning powerful creatures instead of junking frogs, eagles, and boars he'll just sit there with whatever he had when you put him on a 0 or negative gold/mana production rate. The endgame is all the same once you get him down to a very small territory though. Until you knock him out of the game by winning a few key battles, he'll keep coming and coming sending flyers behind your lines to snipe resources and sending as many powerstacks as he can against you. I carried over four goblin wyverns once and had half the board conquered by turn 5.ĪI tenacity and benefits-The AI is supposedly smarter at higher difficulty, but I would just say that it's more aggressive and tenacious. This is one of the biggest issues because carryover can have a big impact on your next board. I was rather surprised to not be able to carry anything but my prized First Strike Lance with me the first time I played at Hard on the campaign. Starting resources-At the higher difficulty ratings you start with a little less mana, a little less gold, AND fewer "bonus" troops.Įnemy/Ally troop numbers-Your enemies have better troops and your allies worse as the difficulty rises.Ĭarryover-When you finish a map, I'm sure you've noticed that you can buy stuff to carry on to the next map? Well the cash on hand at the different levels is different. The difficulty selection determines a few things on the map:
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